A LITTLE PLAY. A DIFFERENT PERSONALITY.

Furby Personality Changer: A Guide for Furby 2012 and Boom

Your Furby sounds different today—perhaps sweeter, chattier or a little grumpier. That can be part of ordinary play. A Furby personality changer usually means changing how you interact with the toy; the useful starting point is knowing whether yours is a 2012 Furby or a Boom.

By Updated

Orange Furby 2012 with blue faceplate, smooth ears and fabric feet, beside its box.
A 2012-model Furby. The toy changes through interaction; its colour does not choose its personality.

01 / START HERE

Which Furby is in front of you?

Both generations have animated monochrome LCD eyes. Look at the ears, feet and body design together, then confirm with the box or product information. Colour alone is not enough.

For the wider story behind these designs, follow our Furby history timeline from the 1998 original to the latest releases.

Once you have a feel for your Furby’s character, try the Furby name generator for a nickname to match. Naming your toy does not change its programmed personality.

Orange Furby 2012 with blue faceplate, smooth ears and fabric feet, beside its box.2012 generation

Furby 2012

Typically smooth, solid plastic ears and fabric-covered feet. The orange-and-blue toy shown here is a 2012-model colour variant.

Go to the 2012 guidance
Sleeping Furby Boom with pink, teal and black triangle-patterned fur and a blue faceplate.Boom generation

Furby Boom

Commonly has bold patterned fur, shaped plastic ears and plastic feet. This sleeping Triangles Boom shows one of those patterns; Crystal editions look different again.

Go to the Boom guidance

02 / MEET THE PERSONALITIES

Same family. Different casts of characters.

Listen to the voice, watch the eye animations and notice how Furby answers the same gentle interaction. Several clues together are more useful than one laugh, burp or song. A brief reaction is not the same thing as a lasting personality change.

FURBY 2012

Five developed personalities, plus a starting state

Collectors commonly use these names and aliases. Hasbro confirms that play shapes the personality, but its 2012 FAQ does not publish a numbered list. The separate Default/Generic starting state explains why some lists count six. 2012 personality reference

Sweet

Also called Baby or Princess. Gentle, affectionate responses and singing.

Chatterbox

Also called Valley Girl. A chatty voice and expressive chatter.

Diva

Also called Popstar. A musical, performance-loving character.

Crazy

Comic sounds, laughter and exaggerated reactions.

Grumpy

Also called Evil or Viking. A gruffer, more irritable character.

FURBY BOOM

Five personalities named by Hasbro

Hasbro’s Boom FAQ lists Sweet, Hyper, Rockin’, Jolly and Feisty. The short behaviour descriptions below draw on collector observations.

Sweet

Affectionate and gentle.

Hyper

Excitable chatter and energetic reactions.

Rockin’

A louder, music-loving performer.

Jolly

Food-themed chatter and comic burping.

Feisty

Assertive, grumbly reactions.

03 / PLAY REFERENCE

Furby personality triggers at a glance

Hasbro’s guidance is to vary how you play. These more specific associations are community observations, not guaranteed manufacturer recipes. Try one gentle interaction at a time and allow a response.

Possible responses differ by model. No fixed number of repetitions or transformation time is verified.
ModelInteractionPossible responseKeep in mind
2012Petting or gentle ticklingSweetAffectionate play, not a selection button.
2012Talking or another Furby nearbyChatterboxLet Furby finish before speaking again.
2012Music or singingDivaA dance alone does not confirm a switch.
2012Tail interactionCrazyHandle gently; never yank.
2012Repeated pretend feedingGrumpy / EvilTouch the tongue; do not use real food.
BoomPetting or cuddlingSweetWatch for sustained behaviour changes.
BoomTalking or ticklingHyperNot the 2012 Chatterbox personality.
BoomMusic, singing or tail interactionRockin’Keep sound comfortable and handling gentle.
BoomRepeated pretend feedingJollyThe same play can differ from 2012.
BoomTilting or briefly turning upside downFeistySupport the toy; do not shake it hard.

These play-to-personality associations are community observations, not guaranteed recipes. Mixed interactions may make the result harder to interpret; they are not evidence of a hybrid personality.

Illustration of a child listening to music with a colourful Furby-style toy.
Music is one play option; the personality response depends on your model. Illustrated play idea.
2012

04 / YOUR MODEL

Furby 2012 personality changer: start with play

Choose the 2012 row that matches the character you would like to encourage. A musical session, for example, is associated with Diva; repeated pretend feeding is associated with Grumpy. Avoid switching between several approaches just because the first response is not what you expected.

Hasbro says 2012 Furbys start with the same personality and develop according to how you treat them. No special colour is needed. A refresh is a troubleshooting step, not the way to select Sweet or recover the initial Generic state.

For a longer play-session walkthrough, see how to change a Furby’s personality. Use the model distinctions here when choosing an interaction; ordinary personality play does not require a factory reset.

BOOM

04 / YOUR MODEL

Furby Boom personality changer: use Boom’s responses

For how to change Furby Boom personality, begin with the Boom rows above. Petting is associated with Sweet; feeding with Jolly; talking or tickling with Hyper. Don’t expect the same names or results as a 2012 Furby.

Hasbro recommends changing the way you play if you dislike the current personality. Keep observing the toy’s voice and reactions. You do not need an app, a supposed personality meter or a timed routine to begin.

Want a sweeter personality?

Our advice at Furby Toy Shop is to make the next play session gentler, not more complicated. For either model, start with light petting or a relaxed cuddle. Support the toy without squeezing, skip energetic handling and give it room to finish responding.

Gentle touch is a community-reported route toward Sweet on both 2012 and Boom. Talking and music can lead toward other personalities, so keep those separate if you are trying to understand what made the difference. There is no dependable 10- or 15-minute promise.

Illustration of a person supporting a patterned Furby-style toy while gently petting its head.
Support the toy and use a light touch. Gentle petting is a useful starting point when you want sweeter behaviour. Illustrated play idea.
No change—or no response at all? Check troubleshooting

05 / APPS & ONLINE CHANGERS

What a “personality changer” can actually do

The phrase can mean play advice, an old companion app or an unofficial audio tool. No universal button selects every personality on every Furby. This guide helps you choose the right approach; it does not transmit commands to your toy.

DISCONTINUED

The official apps

The 2012 app offered pretend feeding, translation and a Furbish dictionary. Boom’s app added care activities, virtual Furblings and games. Its care dashboard was not a verified personality-progress meter.

Hasbro says both apps are no longer available to download and receive no new updates. Existing installations may still work. Old device lists do not prove compatibility with today’s phones.

The Boom app was for Boom, not 2012. Furby Connect World is for Connect and is not a replacement for either.

An APK is an Android installation file, not proof of an official “personality changer” app. A familiar name does not establish its origin or compatibility. This guide does not recommend unverified replacement downloads.

Hasbro’s 2012 app status → Hasbro’s Boom app information →
UNOFFICIAL / HARDWARE UNVERIFIED

FurbyCmd II

FurbyCmd II is a community browser tool that generates high-frequency audio commands. Its menu includes “Force a personality” choices associated with Boom.

The page and transmission code were available when checked on 16 October 2026. That confirms availability, not a successful change on a physical toy. We have not tested it with a Furby.

There is no published tested model, browser and speaker matrix. Do not assume it works on Furby 2012. The original 2012 protocol research did not identify an instant personality-change command. No unofficial download or instant result is promised here.

If exploring audio commands, start quietly and never play high-frequency tones through headphones worn by a person.

06 / WHEN FURBY WON’T COOPERATE

Check the response before reaching for reset

A Furby that plays normally but stays in one personality needs a different approach from a toy that freezes or will not wake.

It responds to play, but the personality stays the same

Confirm the model and try a different kind of play from its rows above. Keep the session simple, let Furby respond, and reduce background noise when talking. Notice whether it reacts to touch and speech at all: normal responses with an unchanged character suggest a play question; silence, freezing or repeated interruptions call for the power checks below. There is no verified transformation timer. A character you dislike is not, by itself, a fault.

Furby 2012 is frozen or will not wake

Check for four fresh AA alkaline batteries, fitted correctly. If the problem remains, Hasbro’s 2012 guidance says to remove the plastic base, press the refresh button for two seconds, then replace the base. Hasbro says this retains personality data.

This restarts the toy; it is not a factory reset. See Hasbro’s 2012 refresh instructions. Battery/base access should be handled by an adult.

Furby Boom is unresponsive or behaves erratically

Check its four AA alkaline batteries. Hasbro’s Boom FAQ describes removing the base, pressing the refresh button for two seconds and replacing the base. Personality data is retained.

Use that Boom-specific refresh for an unresponsive toy—not as a command to select a personality. The official Boom FAQ (PDF) explains the procedure. Have an adult handle the base.

Is a factory reset the same as a refresh?

No. Personality play changes behaviour through interaction. A restart or the manufacturer’s two-second refresh addresses a stalled toy and preserves personality data. A factory reset returns stored state toward its initial condition and can erase learned data.

Collectors describe an upside-down tongue-and-tail hard reset for these generations. We could not verify a complete manufacturer procedure and memory-effects statement for both models, so it is not presented here as a routine step. Don’t confuse it with the two-second base refresh. Check the exact model before following any Furby reset guide.

An old app or online changer does nothing

First check the toy and tool match. Discontinued apps can fail on newer systems even if installed. Audio tools also depend on browser audio playback, speaker output, background noise and the toy listening at the right moment.

Hasbro’s historical Boom app connection advice is specific to that app. It is not proof that an unofficial tool works with every model. Return to physical play if you cannot confirm compatibility.

07 / QUICK ANSWERS

A few more things worth knowing

Can I change a Furby’s personality without an app?

Yes. Furby 2012 and Furby Boom can develop personalities through physical play. An app is not required. Choose the interactions for your model and listen for a sustained change in its voice and behaviour.

How many Furby personalities are there?

Boom has five: Sweet, Hyper, Rockin’, Jolly and Feisty. For 2012, collectors describe five developed personalities plus a separate initial Default/Generic state. That is why 2012 lists sometimes say five and sometimes six.

How long does a personality change take?

There is no reliable universal countdown. Hasbro does not give a guaranteed transformation time in the support material reviewed here. Keep interactions consistent, let Furby finish responding and avoid treating a single phrase as proof of a change.

Does my Furby’s colour decide its personality?

No. Hasbro says colour or packaging does not lock a 2012 or Boom toy to a particular personality. Use the model’s design and product information to identify it, then watch its responses.

Can I lock in a favourite personality?

There is no manufacturer-documented permanent personality lock in the sources reviewed. Continue the kind of play associated with the behaviour you enjoy; later interactions may change it again.

How do I turn an “evil” Furby back to nice?

Check the model first: Grumpy/Evil is a common 2012 label, while Boom has Feisty. Try gentle petting and supported cuddling, avoiding energetic handling. These are community-reported ways to encourage Sweet, not a guaranteed reset or timed transformation.

Why does my Furby keep changing personalities?

Different kinds of play can encourage different responses. If you pet, feed and play music in the same session, it is harder to tell which interaction influenced the change. Choose one gentle approach, observe the voice and behaviour, and check the batteries if the toy is freezing or responding erratically.

Shopping for another model? Compare our best Furby toys by play style to choose between current models and vintage favourites. Browse Furby toys on Amazon.

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