01 / START HERE
Which Furby is in front of you?
Both generations have animated monochrome LCD eyes. Look at the ears, feet and body design together, then confirm with the box or product information. Colour alone is not enough.
For the wider story behind these designs, follow our Furby history timeline from the 1998 original to the latest releases.
Once you have a feel for your Furby’s character, try the Furby name generator for a nickname to match. Naming your toy does not change its programmed personality.
Furby 2012
Typically smooth, solid plastic ears and fabric-covered feet. The orange-and-blue toy shown here is a 2012-model colour variant.
Go to the 2012 guidanceFurby Boom
Commonly has bold patterned fur, shaped plastic ears and plastic feet. This sleeping Triangles Boom shows one of those patterns; Crystal editions look different again.
Go to the Boom guidance02 / MEET THE PERSONALITIES
Same family. Different casts of characters.
Listen to the voice, watch the eye animations and notice how Furby answers the same gentle interaction. Several clues together are more useful than one laugh, burp or song. A brief reaction is not the same thing as a lasting personality change.
Five developed personalities, plus a starting state
Collectors commonly use these names and aliases. Hasbro confirms that play shapes the personality, but its 2012 FAQ does not publish a numbered list. The separate Default/Generic starting state explains why some lists count six. 2012 personality reference
Sweet
Also called Baby or Princess. Gentle, affectionate responses and singing.
Chatterbox
Also called Valley Girl. A chatty voice and expressive chatter.
Diva
Also called Popstar. A musical, performance-loving character.
Crazy
Comic sounds, laughter and exaggerated reactions.
Grumpy
Also called Evil or Viking. A gruffer, more irritable character.
Five personalities named by Hasbro
Hasbro’s Boom FAQ lists Sweet, Hyper, Rockin’, Jolly and Feisty. The short behaviour descriptions below draw on collector observations.
Sweet
Affectionate and gentle.
Hyper
Excitable chatter and energetic reactions.
Rockin’
A louder, music-loving performer.
Jolly
Food-themed chatter and comic burping.
Feisty
Assertive, grumbly reactions.
03 / PLAY REFERENCE
Furby personality triggers at a glance
Hasbro’s guidance is to vary how you play. These more specific associations are community observations, not guaranteed manufacturer recipes. Try one gentle interaction at a time and allow a response.
| Model | Interaction | Possible response | Keep in mind |
|---|---|---|---|
| 2012 | Petting or gentle tickling | Sweet | Affectionate play, not a selection button. |
| 2012 | Talking or another Furby nearby | Chatterbox | Let Furby finish before speaking again. |
| 2012 | Music or singing | Diva | A dance alone does not confirm a switch. |
| 2012 | Tail interaction | Crazy | Handle gently; never yank. |
| 2012 | Repeated pretend feeding | Grumpy / Evil | Touch the tongue; do not use real food. |
| Boom | Petting or cuddling | Sweet | Watch for sustained behaviour changes. |
| Boom | Talking or tickling | Hyper | Not the 2012 Chatterbox personality. |
| Boom | Music, singing or tail interaction | Rockin’ | Keep sound comfortable and handling gentle. |
| Boom | Repeated pretend feeding | Jolly | The same play can differ from 2012. |
| Boom | Tilting or briefly turning upside down | Feisty | Support the toy; do not shake it hard. |
These play-to-personality associations are community observations, not guaranteed recipes. Mixed interactions may make the result harder to interpret; they are not evidence of a hybrid personality.

04 / YOUR MODEL
Furby 2012 personality changer: start with play
Choose the 2012 row that matches the character you would like to encourage. A musical session, for example, is associated with Diva; repeated pretend feeding is associated with Grumpy. Avoid switching between several approaches just because the first response is not what you expected.
Hasbro says 2012 Furbys start with the same personality and develop according to how you treat them. No special colour is needed. A refresh is a troubleshooting step, not the way to select Sweet or recover the initial Generic state.
For a longer play-session walkthrough, see how to change a Furby’s personality. Use the model distinctions here when choosing an interaction; ordinary personality play does not require a factory reset.
04 / YOUR MODEL
Furby Boom personality changer: use Boom’s responses
For how to change Furby Boom personality, begin with the Boom rows above. Petting is associated with Sweet; feeding with Jolly; talking or tickling with Hyper. Don’t expect the same names or results as a 2012 Furby.
Hasbro recommends changing the way you play if you dislike the current personality. Keep observing the toy’s voice and reactions. You do not need an app, a supposed personality meter or a timed routine to begin.
Want a sweeter personality?
Our advice at Furby Toy Shop is to make the next play session gentler, not more complicated. For either model, start with light petting or a relaxed cuddle. Support the toy without squeezing, skip energetic handling and give it room to finish responding.
Gentle touch is a community-reported route toward Sweet on both 2012 and Boom. Talking and music can lead toward other personalities, so keep those separate if you are trying to understand what made the difference. There is no dependable 10- or 15-minute promise.

05 / APPS & ONLINE CHANGERS
What a “personality changer” can actually do
The phrase can mean play advice, an old companion app or an unofficial audio tool. No universal button selects every personality on every Furby. This guide helps you choose the right approach; it does not transmit commands to your toy.
The official apps
The 2012 app offered pretend feeding, translation and a Furbish dictionary. Boom’s app added care activities, virtual Furblings and games. Its care dashboard was not a verified personality-progress meter.
Hasbro says both apps are no longer available to download and receive no new updates. Existing installations may still work. Old device lists do not prove compatibility with today’s phones.
The Boom app was for Boom, not 2012. Furby Connect World is for Connect and is not a replacement for either.
An APK is an Android installation file, not proof of an official “personality changer” app. A familiar name does not establish its origin or compatibility. This guide does not recommend unverified replacement downloads.
Hasbro’s 2012 app status → Hasbro’s Boom app information →FurbyCmd II
FurbyCmd II is a community browser tool that generates high-frequency audio commands. Its menu includes “Force a personality” choices associated with Boom.
The page and transmission code were available when checked on 16 October 2026. That confirms availability, not a successful change on a physical toy. We have not tested it with a Furby.
There is no published tested model, browser and speaker matrix. Do not assume it works on Furby 2012. The original 2012 protocol research did not identify an instant personality-change command. No unofficial download or instant result is promised here.
If exploring audio commands, start quietly and never play high-frequency tones through headphones worn by a person.
06 / WHEN FURBY WON’T COOPERATE
Check the response before reaching for reset
A Furby that plays normally but stays in one personality needs a different approach from a toy that freezes or will not wake.
It responds to play, but the personality stays the same
Confirm the model and try a different kind of play from its rows above. Keep the session simple, let Furby respond, and reduce background noise when talking. Notice whether it reacts to touch and speech at all: normal responses with an unchanged character suggest a play question; silence, freezing or repeated interruptions call for the power checks below. There is no verified transformation timer. A character you dislike is not, by itself, a fault.
Furby 2012 is frozen or will not wake
Check for four fresh AA alkaline batteries, fitted correctly. If the problem remains, Hasbro’s 2012 guidance says to remove the plastic base, press the refresh button for two seconds, then replace the base. Hasbro says this retains personality data.
This restarts the toy; it is not a factory reset. See Hasbro’s 2012 refresh instructions. Battery/base access should be handled by an adult.
Furby Boom is unresponsive or behaves erratically
Check its four AA alkaline batteries. Hasbro’s Boom FAQ describes removing the base, pressing the refresh button for two seconds and replacing the base. Personality data is retained.
Use that Boom-specific refresh for an unresponsive toy—not as a command to select a personality. The official Boom FAQ (PDF) explains the procedure. Have an adult handle the base.
Is a factory reset the same as a refresh?
No. Personality play changes behaviour through interaction. A restart or the manufacturer’s two-second refresh addresses a stalled toy and preserves personality data. A factory reset returns stored state toward its initial condition and can erase learned data.
Collectors describe an upside-down tongue-and-tail hard reset for these generations. We could not verify a complete manufacturer procedure and memory-effects statement for both models, so it is not presented here as a routine step. Don’t confuse it with the two-second base refresh. Check the exact model before following any Furby reset guide.
An old app or online changer does nothing
First check the toy and tool match. Discontinued apps can fail on newer systems even if installed. Audio tools also depend on browser audio playback, speaker output, background noise and the toy listening at the right moment.
Hasbro’s historical Boom app connection advice is specific to that app. It is not proof that an unofficial tool works with every model. Return to physical play if you cannot confirm compatibility.
07 / QUICK ANSWERS
A few more things worth knowing
Can I change a Furby’s personality without an app?
Yes. Furby 2012 and Furby Boom can develop personalities through physical play. An app is not required. Choose the interactions for your model and listen for a sustained change in its voice and behaviour.
How many Furby personalities are there?
Boom has five: Sweet, Hyper, Rockin’, Jolly and Feisty. For 2012, collectors describe five developed personalities plus a separate initial Default/Generic state. That is why 2012 lists sometimes say five and sometimes six.
How long does a personality change take?
There is no reliable universal countdown. Hasbro does not give a guaranteed transformation time in the support material reviewed here. Keep interactions consistent, let Furby finish responding and avoid treating a single phrase as proof of a change.
Does my Furby’s colour decide its personality?
No. Hasbro says colour or packaging does not lock a 2012 or Boom toy to a particular personality. Use the model’s design and product information to identify it, then watch its responses.
Can I lock in a favourite personality?
There is no manufacturer-documented permanent personality lock in the sources reviewed. Continue the kind of play associated with the behaviour you enjoy; later interactions may change it again.
How do I turn an “evil” Furby back to nice?
Check the model first: Grumpy/Evil is a common 2012 label, while Boom has Feisty. Try gentle petting and supported cuddling, avoiding energetic handling. These are community-reported ways to encourage Sweet, not a guaranteed reset or timed transformation.
Why does my Furby keep changing personalities?
Different kinds of play can encourage different responses. If you pet, feed and play music in the same session, it is harder to tell which interaction influenced the change. Choose one gentle approach, observe the voice and behaviour, and check the batteries if the toy is freezing or responding erratically.
Shopping for another model? Compare our best Furby toys by play style to choose between current models and vintage favourites. Browse Furby toys on Amazon.
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